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Project Based Learning

Project based learning is a powerful format for integrating technology with educational content. Design projects often require effective use of multiple intelligences, develop learners' higher-order thinking and problem solving skills, sensitize learners to creating a product for use by a real client or user audience, and enable diverse forms of collaborative learning that engages learners whose talents or knowledge are often not recognized in more traditional learning environments.

Project based learning is also just plain fun! The project is ideal if it moves beyond direct instruction involving extended inquiry, reflection and changes in practice that deal with real problem situations. In this sense, the project will spur individual and group participation in the growth of lifelong learning communities.

STI’s first CD development project involved a step by step video tutorial on designing a 3D Formula 1 car model utilizing Autodesk’s Inventor software.

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To illustrate how this video tutorial could be enhanced with our template and e-tutor, we have created the following short demonstration.

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*To view our videos you must have QuickTime or Windows Media Player installed. If you do not, click here to get the players free - Get Video Players

If you are interested in learning more about Project Based Learning in action, the F1 in Schools - The Formula One Technology Challenge website is a great example. This initiative has a variety of business partners and is sponsored in the US by the Technology Student Association, (TSA), a national non-profit organization devoted to the needs of elementary, middle and high school students interested in technology. The worldwide popularity of F1 racing lends excitement while providing a relevant background for simulating engineering in the real world.

Reference

F1 in Schools. The Formula One Technology Challenge. 27 Jan 2006. <http://www.f1inschools.us>

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Ferrari car on track

 


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